Street Gang Robbing Rules - Printable Version +- Diverge Networks (https://divergenetworks.com/forums) +-- Forum: 1980s Mafia Roleplay (https://divergenetworks.com/forums/forumdisplay.php?fid=4) +--- Forum: Suggestions (https://divergenetworks.com/forums/forumdisplay.php?fid=6) +---- Forum: Denied (https://divergenetworks.com/forums/forumdisplay.php?fid=8) +---- Thread: Street Gang Robbing Rules (/showthread.php?tid=4221) Pages:
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Street Gang Robbing Rules - Kalata - 07-24-2022 Allow Street Gangs to rob more than 6.5k or whatever the amount is for someone to pk someone or a faction to start a war with another faction that robbed someone. Personally I think street gangs (per person) should be allowed to rob at least minimum 20k or whatever you guys may think is a good amount of money and to be able to rob 1 weapon of choice off someone and not be able to harm their faction of being put into a war or being pked. As we know most factions that are street gangs don't make it far because their whole roleplay purpose is to literally rob, rob, rob. Street gangs are usually in really poor societies and with that comes with stealing what's around them and make it to use. The reason most street gang factions don't make it, is because we limit their roleplay to rob someone of something and for them putting their faction into war. Now you may tell me, well they can protect themselves by using a mask. We all know damn well how this server works and that the mask shit don't work. I have seen numerous times of videos and pictures of someone robbing someone, and just by hearing someone's voice or what clothes they usually wear or literally the same guy that got robbed goes to the pd and gets forensics to check his clothes and then pd finds out who robbed him and get his name. Once they get this name, they then connect that name to the persons faction by name via discord or someone that knows him and what faction he is in. By time they know his name they will then tax the street gang faction 100k over some over 6.5k rob...... Please please please do not think of this as a way of street gangs get a huge buff or something this is literally what street gangs have to survive. Being biased towards yourself of being scared of being robbed is totally a pussy thing and for you to -1 this suggestion because your scared of getting 20k robbed from you or getting 1 weapon stolen off you is crazy to me. Most of you guys might think robbing is a mingy thing but in reality that's what street gangs do in real life and we limit their roleplay... Remember this is only for street gangs not citizens. RE: Street Gang Robbing Rules - Canadian-bacon - 07-24-2022 The gang banger lifestyle is not sustainable. The average lifespan of a gangbanger is 20 years and 5 months. It's a way of life that leads to an early death, high risk gameplay. RE: Street Gang Robbing Rules - AlexLV - 07-24-2022 +1 actual risk for the italian wiseguy mobsters with 2 aks on their back and carrying 400k cash in their trenchcoat RE: Street Gang Robbing Rules - Kalata - 07-24-2022 (07-24-2022, 03:42 AM)Canadian-bacon Wrote: The gang banger lifestyle is not sustainable. The average lifespan of a gangbanger is 20 years and 5 months. It's a way of life that leads to an early death, high risk gameplay. Ok to be fair PK is reasonable but for a war is crazy to me. I can literally rob someone for a glock and I can put my faction into danger. To put it into perspective I rob a glock off another faction, just a simple glock. The other faction demands 100k in payment or me having to pk my own guy that robbed their guy for a glock or we go to war..... bro do you really think street gangs got 100k off the ass like that. Bro the main reason the guy was robbing for a glock is because he was poor. How is someone even supposed to live off robbing someone for 6k... RE: Street Gang Robbing Rules - Canadian-bacon - 07-24-2022 I mean it's not how war works There has to be escalations, not a war the second someone is robbed. What it sounds like is you faltering to a threat of War and putting up zero resistance. RE: Street Gang Robbing Rules - Fisher - 07-24-2022 +1, I never even knew about this being an actual rule for 6.5K, and even then factions taxing out the ass is insane RE: Street Gang Robbing Rules - sharuji - 07-24-2022 fuck no lol. i used to rob people regularly before i moved on to more sustainable things, and i can tell you, if you change your entire fit and take off your mask; people virtually never recognize you. and the entire purpose of street gangs is not to rob. dogshit street gangs do nothing but rob. the actually decent ones secure their block, sell drugs, and tear down opps. 5k cash limits exist expressly for the people like the guy who made 500k in a week before he got pk'd. play it smart if you wanna mug people. buffing street gangs isnt the answer. RE: Street Gang Robbing Rules - Kalata - 07-24-2022 (07-24-2022, 03:53 AM)Canadian-bacon Wrote: I mean it's not how war works Yea but a street gang won't know who they may rob multiple times. Escalations for example happen when a street gang may rob a lot so they might rob the same faction over and over again, then as we all know that's when diplomacy happens which means handing up 100k or pking your own guy. No street gang has 100k or is gonna pk their own guy, so then happens war. Yes your perfectly right I'm faltering to a threat of war and putting up no resistance because there is no other street gangs in the server that back up robbing, they are all dead lol. The only factions that are alive don't believe in robbing so all of them are against robbing which will end up in a 7 v1 war. All street gang factions are all dead within the first month or so when made, and if they aren't dead yet they just don't rob which limits their roleplay. (07-24-2022, 04:00 AM)sharuji Wrote: fuck no lol. i used to rob people regularly before i moved on to more sustainable things, and i can tell you, if you change your entire fit and take off your mask; people virtually never recognize you. and the entire purpose of street gangs is not to rob. dogshit street gangs do nothing but rob. the actually decent ones secure their block, sell drugs, and tear down opps. 5k cash limits exist expressly for the people like the guy who made 500k in a week before he got pk'd. play it smart if you wanna mug people. buffing street gangs isnt the answer. That maybe you, and your a slick guy but in a wide spectrum of a faction leaders eyes lets say you were caught or that guy that robbed up to 500k gets caught for all the actions he did and thats ended up lead to a war because you robbed multiple factions and they want your blood but your faction leader has your back. Then what your faction has to go against those other factions back for blood for you. (07-24-2022, 04:00 AM)sharuji Wrote: fuck no lol. i used to rob people regularly before i moved on to more sustainable things, and i can tell you, if you change your entire fit and take off your mask; people virtually never recognize you. and the entire purpose of street gangs is not to rob. dogshit street gangs do nothing but rob. the actually decent ones secure their block, sell drugs, and tear down opps. 5k cash limits exist expressly for the people like the guy who made 500k in a week before he got pk'd. play it smart if you wanna mug people. buffing street gangs isnt the answer. To answer your other statement you must be in a dogshit street gang before then since you robbed. All street gangs know to secure their block sell drugs and tear down opps thats mafiarp lmao. RE: Street Gang Robbing Rules - sharuji - 07-24-2022 i wasnt in a street gang when i robbed. i did it solo and still made bank LOL. nah, this idea is just ass. there're consequences for robbing and getting caught. RE: Street Gang Robbing Rules - Guitar Guy - 07-24-2022 Huge +1, Cody onto something. Shit def needs to be reworked bc even now it feels like i have to limit my guys on what they can do bc every time a robbery happens i get discord DMs with clips on my guys robbing someone, or i get asked to go to a sit down, or a faction wants to be repaid in blood even when nothing was even taken off the guy!, just over the principle of the robbery. I've legit had to tell my guys to take a break from robbing even though when we do rob its only 1 or 2 guys a week. I agree gangs that rob the same faction multiple times in a short amount of time (factions that go out and mass mug every day) should be held to PK's/war as a punishment. But its got to the point where we cant at all without that being the outcome. My guys robbing shouldn't threaten the stability of my whole faction over someone losing an item(s) worth like 10-20 minutes of farming by order shipments or processing 1 brick. I have so many instances where we get fucked just bc the server rules treat being mugged as the most heinous crime in all of diverge law. Something needs to be done. Mugging people is RP, although all these crime families and cartels may not want to believe that or like that, it is, and i shouldn't have to be worried about losing my faction at war over a single robbery a week. Might be a little biased bc im a street gang faction leader, but even when i had my crime family i understood robbing as being a part of the server and not instantly pk'ing someone or threaten war over 5k down the drain. |