Diverge Networks
Diverge Networks: Conflict Rules - Printable Version

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Diverge Networks: Conflict Rules - Pendred - 04-14-2021

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Faction Conflict Guidelines
Last updated 13/03/2024

The following document serves to outline the rules and regulations of conflicts between factions, how they work, and information to be aware of. This thread is most relevant to faction leades.


What is a conflict?
A Conflict occurs when two or more factions recognize a transgression or incident which can lead to tensions and possible fighting. Conflicts are best resolved through diplomacy and sit downs to determine what wrongdoings occurred and who is at fault.

For all claims of transgressions evidence would be required. The incident should be recorded with a plethora of context around it. All conflicts must follow the proper escalation steps as described below or their validity will be ignored and users can receive bans for breaking rules in an attempt to press a false conflict.


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Alliances and Agreements
Alliances or allied factions can come to the aid or defence of your faction when you find yourself in an active conflict, fighting on your behalf, providing security for sitdowns or filling a plethora of other roles.

Agreements like alliances or conflict resolution agreements can be made with other factions to define the terms of a business dealing. Such as the creation of a district, creation of an alliance, outline of set territory with an enemy or an agreed amount of tax to resolve a conflict. An agreement document is created, signed by both sides and is presented jointly to server Upper Administration to be ratified as binding.


Possible reasons for conflicts
Here are just a few examples of scenarios that can cause a problem between factions.

Disrespect
Disrespect between bosses or capos/made men while being quite minor and would not warrant any real violence can still sour relations between the high commands of competing factions. A sit-down would be effective at resolving this.

Excessive targeted muggins / muggings in territory
Being targeted for muggings or having muggins occur in your faction/alliance’s pre-agreed upon territory could be a clear provocation for escalations in conflict. A sit down and possible tax or a demand to turn over the perpetrator(s) would be logical for such offences.

Extortion
Extortion or attempted extortion could be a reason to cause conflict. The two factions would have to meet and reach a suitable business agreement to maintain the peace. For example if one group wants to control a certain aspect of storefronts within their territory they may put pressure on another faction for 50% of their profits, and after some escalation and sit down negotiations a deal of 20% in exchange for security is made.

Murder
For example, if a man in your organisation left the faction without consent in order to join another faction and you were to murder him for that, his new faction could take issue with the killing and demand repayment for the loss of their earner. A sit down before the hit would clear up any confusion and get you the go ahead to perform the kill.

[And Many more reasons possible]



Sit-downs and meetings
Sit downs and meetings are the most effective way of bringing a conflict under control or even bringing it to an end by defining what occurred and who is owed what in terms of compensation. These meetings are also beneficial for laying out agreements, deals and territory lines BEFORE they become an issue, anticipating problems and solving them through diplomacy is the mark of a good leader, as conflict only brings death and a pause in the business of making money.

All sit downs must occur in-game. DMs, voice channels or any other means of OOC communication is not permitted and not binding. You may only use DMs to coordinate the time and place of a meeting. If you are unable to attend a meeting you set and agreed upon then send a representative in your place, failing to show up to multiple meetings can and will be considered avoiding roleplay.

All meetings should be recorded by both parties and/or should have a member of UA present to observe. The contents of the meetings that are agreed upon terms, i.e. any deal you make should be written into a document, signed by both parties and then submitted to UA in a support ticket in order to ratify it, and confirm consequences for whomever breaks it.

Meetings can/should include an unbiased mediator. This mediator is a neutral unbiased party who generally provides an objective opinion, neutral meeting ground and sometimes security for meetings between two opposing factions. Both parties should agree on a neutral mediator, it can be the boss of another faction (useful for inter-alliance issues) or if no player can be agreed upon to mediate both parties may request a member of UA to act as the mediator. The mediator can help determine the facts, inform factions of who did what and what transgressions were actually committed as well as assisting in reaching a logical and reasonable settlement agreement.
Refusing a sit down is contextual and can lead to further escalations. However, refusing sit downs immediately and making zero attempts to resolve a situation diplomatically is Fail RP.


If no attempts were made to have sit downs or escalate through proper RP and were never logged by UA, your request will be denied.



Escalation
Conflicts that don’t reach an instant resolution can begin to escalate, this is a negative thing for BOTH factions as the longer a conflict lasts, the more it escalates and the more money they both begin to lose.

These are the general ‘levels’ to escalations.
Level 0: Transgression is noted
One faction recognizes a problem/transgression with the other and collects evidence of the incident, they then create a support ticket to inform UA about the possible conflict and contact the faction they have the issue with to organise a sit down to speak about it. A Mediator is not necessarily required at this stage but one may be required if the issue is quite contentious.

Level 1: The first sit-down
Provided the transgression is minor and both faction leaders are good at what they do then most conflicts will not escalate past this point. Both factions will have met and discussed the issue and outlined an agreement to resolve the problem. Should they fail to do so they may schedule another sit down with a mediator to hash it out properly.

Level 2: The simmer
The second sit down will occur with an agreed upon mediator to help hash out the facts of the case and both factions will have support tickets open with UA so they may submit any relevant evidence and keep management up to date on the status of the conflict. During the time between the first meeting to the second the two factions may put their business with the opposing faction on pause, halting trades and other events or niceties until the situation is resolved. 95% of conflicts should be resolved by the second sit down unless the issue is so atrocious that proper settlement terms cannot be reached.

Level 3: Boiling point
A failure of the second meeting is the boiling point and by now bad blood has likely formed, small breakouts of violence are likely to occur, bar fights, obscenities maybe even some road rage or the occasional out of territory mugging. At level 3 or higher sit-downs can occur whenever either side agrees to do one, however the longer the conflict goes unresolved the more money both sides begin to lose. From level 3 and onward either faction can request UA to escalate the conflict in either of their respective tickets. (Failure of sit downs and proof of fault is most effective when requesting escalations)

Level 4: Brothers Spat
At this level target mugging (on your main characters…) the opposing faction is fair game and barring rivals from your establishments is expected. Loitering or graffiti may also become commonplace but tolerating loitering is also less practised. Both sides will seek to annoy and harass the other to the dismay of both the police and your suppliers. While this stage of escalation allows you to openly harass the opposing faction it also strains your business, as your suppliers don’t want the extra heat your shipment arrival times and shipment costs increase 25%. Business is impacted.

Level 5: Wave of Violence
At this level the violence is palpable. Shootings of properties and businesses may become commonplace and will not be considered a raid. Shipment arrival times and shipment costs increase by 50% of the original amounts. More attention from police means your suppliers may request cash or certain amounts of drugs / weapons as payment in order to keep operating, failure to meet these payments could see additional vendor penalties apply and possibly have your faction lose access to selling certain drugs. Individuals responsible for the initial cause of the conflict can have hits (PKs) placed against them. (For instance if the conflict stemmed from a certain member target mugging and the offending faction had refused to hand him over. Seek UA approval for these hits.)

Level 6: Defcon 2
This level can be reached if more than 4 sit-downs have occurred and failed. At this level you are basically a few days if not less from hitting the mattresses, your suppliers disappear seeking to wait the impending conflict out. At this level you may firebomb the rival properties to put them out of commission and cause significant financial harm as well as openly target one member of their high command for a PK hit.

Level 7: War
Level 7 is war. You know how war goes. Your factions are fully blocked from selling drugs to any NPC as the sellers aim to not choose sides. War lasts until one side falters or until an agreed win condition must be met. UA has final say if war is approved or not and can end it at any time.



Taxation / Compensation
This will be a loose guide on how to consider and value certain transgressions in the event you decide to impose a tax instead of other diplomatic routes. (Tax is NOT your only option, it’s just common)

Note that tax can also be labelled ‘compensation’ as the term tax can have a more negative and un-diplomatic connotation.

There will also be a max escalation level to help determine the severity of which the transgression can be escalated to, within reason. Everytime a tax is refused and the escalation increases a level you may apply an additional 10% to the pre-proposed tax amount. (Inform UA!)


Disrespect [0 - 10k] - Max escalation Level 1
Disrespect of a boss or made men. No one cares if a group of associates or soldiers are insulted, it’s part of their job. Should someone, capo and above, intentionally go out of their way to insult other made men or bosses a transgression for disrespect can be considered and either a tax or apology demanded depending on the severity of the disrespect [If both men insulted each other it’s also useful to simply squash the beef]. Generally factions you are neutral with or in an alliance with will take this seriously. A faction you are opposed to likely won’t care.

Graffiti, loitering, general mischief [1k - 50k] - Max escalation Level 3
People oftentimes like to annoy members of the opposing faction and should this prove to be an action repeated by the same identified members a faction may take issue and ask for those involved to be taxed or disciplined. An annoying enough slight that warrants beatings but nothing worth damaging business over.

Muggings / Target muggings [Value of items loss + 20% | provable loss] - Max escalation Level 5
Muggings or muggings in your territory that you can prove are being intentionally perpetrated by a member of the opposing faction can be a big problem. You are entitled to demand the individual be punished, handed over for punishment or have punishment sanctioned (Especially if they got someone on your side killed - See Manslaughter) or you may ask for an apology and tax the provable and agreed upon value of the items stolen plus 20% as a fee for the trouble. This has the possibility of escalating hard but after a while it is just items and you’re better off solving it than allowing it to affect your entire organisation’s profit margins.

Territory / Business Violations [100k - 500k] - Max escalation Level 5
Territory violations meaning the faction repeatedly violates pre-set rules both sides agreed to OR violated inherent territory (Like literally ON/IN your property) or place of business. From fucking with your staff / customers or marching in your territory with weapons out or on safety to intentionally violate your security and cause a conflict. I.E. Large coordinated flexing. A serious disrespect like this can escalate the conflict but should violence be kept to a minimum it can be resolved in the end.

Violation of Treaty / Agreement [Depends] - Max escalation level 6
This purely depends on the terms of the agreement both parties signed and UA ratified. Usually the agreement will include what the possible consequences are for breaking the agreement. For example if some faction becomes a district and breaks that or joins an alliance and breaks that alliance they may be taxed a certain pre-agreed upon amount as outlined in the agreement.

Manslaughter [200k to 2.5 million] - Max Level escalation Level 5
Manslaughter is different from murder as it is technically an accidental killing. For example if your member is target mugging and ends up killing a member of the opposing faction, the murder wasn’t the original intention but it occurred. The opposing faction can request they perform a sanctioned hit as retaliation / revenge or demand he be handed over. Should they decide not to seek blood they may attempt to value the killed man’s life based on his rank in the faction. The higher the position the more it may cost to keep the situation hush hush. The lower the position the less money and likelihood the conflict escalates.

Murder [1 million to 5 million] - Max Level escalation Level 6
Murder is different from manslaughter as it is an intentional killing, meaning the person did something to warrant being killed and instead of having a sitdown with that faction you acted without consulting them and murdered their man. The opposing faction can request they perform a sanctioned hit as retaliation / revenge or demand the killer be handed over. Should they decide not to seek blood they may attempt to value the killed man’s life based on his rank in the faction. The higher the position the more it may cost to keep the situation hush hush. The lower the position the less money and likelihood the conflict escalates.

Unpaid Loan [Total Amount of Loan + 10% interest per week unpaid] - Max Level escalation Level 6
Factions with bad management that take out insane loans can be penalised for the amount they owe plus interest via an alliance enforced tax. Should they fail to pay after several weeks the opposing faction may have the right to PK the person who took the loan. (Requires close observation from UA)

Other - Consult UA
Note that Max escalation can be bypassed with stacking reasons of higher Max level and/or if you reach a level where PK is permitted and is actually carried out.

Subject to future changes or updates