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Fingerprint Tech (for forensic rp) - Printable Version

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Fingerprint Tech (for forensic rp) - Bingus - 12-06-2021

Fingerprint Tech
For FBI/NYPD forensic roleplay.


Outline:
  • Each player would have a unique set of fingerprints. This fingerprint can either be generating into an image (I found this website which may help). Otherwise, the fingerprint could be assigned to a unique string of code, linked to the player's character ID.
  • Every time a player equips anything in their inventory, whether that be a weapon, food, drugs, etc, their fingerprint is stored to that item.
  • If multiple people equip such item then multiple fingerprints get stored to that item.
  • Once an item has been dropped or recovered, law enforcement agencies can run fingerprint recognition tests to see which player those fingerprints belong to.
  • The output might only give a name and image of the person (accessing the ID CARD info).
  • A "purge system" could be added where, if an X amount of NYPD/FBI are online, players can attempt to stealthily break into a data vault to purge their fingerprints from the system. However, this would automatically make the player PK active. If players succeed and are later caught for a different offence, their fingerprints can be added back into the system.
  • Items can be washed with water (the bottles that are used to water pots) to remove all fingerprints stored (the reason why gloves can't do this is because anyone can wear gloves all the time which defeats the purpose of this tech).
Roleplay Additions:
  • Creates forensic roleplay for NYPD/FBI
  • Creates investigative roleplay for crime scenes (pks, etc).
  • Creates more opportunities for events.
  • Adds more depth and value to items.
  • Allows realistic databases to be created for law enforcement and government.
  • Creates the need for more strategies when using items, requiring careful planning.
IRL Comparison:
  • 1905 - U.S. Military adopts the use of fingerprints – soon thereafter, police agencies began to adopt the use of fingerprints.
  • 1908 - The first official fingerprint card was developed.
  • 1911 - Fingerprints are first accepted by U.S. courts as a reliable means of Identification.
  • 1917 - First Palm print identification is made in Nevada. The bloody palm print, found on a letter left at the scene of a stage coach robbery and murder of its driver, was identified to Ben Kuhl. (State v. Kuhl 42 Nev. 195 175 PAC 190 (1918)
  • 1924 - Formation of ID Division of FBI.
  • 1980 - First computer data base of fingerprints was developed, which came to be known as the Automated Fingerprint Identification System, (AFIS).



RE: Fingerprint Tech (for forensic rp) - Sir_Bodges - 12-06-2021

I feel if every cop has access to it they will just put people in the system for no actual reason. Which then harms RP in the future. Only when people are jailed should their fingerprint be stored or for another specific reason such as if they were found on a body. Not just a cop filing every worker of a shop for no reason by just buying food from them and logging their prints. People should only be added for a specific reason. If there was a way to prevent this I would be 100% on board.


RE: Fingerprint Tech (for forensic rp) - Baldrick - 12-06-2021

+1 yes


RE: Fingerprint Tech (for forensic rp) - TheDevil372 - 12-06-2021

I think to make it less op if a certain amount of people interact with an object only the newest prints would show or after a certain amount of time the prints will fade


RE: Fingerprint Tech (for forensic rp) - Romullus - 12-06-2021

Ok but criminals wear gloves, you cant ignore that factor.


RE: Fingerprint Tech (for forensic rp) - Pendred - 12-06-2021

(12-06-2021, 01:07 PM)Romullus Wrote: Ok but criminals wear gloves, you cant ignore that factor.
yes but you have to keep in mind the gameplay factor


RE: Fingerprint Tech (for forensic rp) - Bingus - 12-06-2021

(12-06-2021, 12:53 PM)TheDevil372 Wrote: I think to make it less op if a certain amount of people interact with an object only the newest prints would show or after a certain amount of time the prints will fade


IRL fingerprints can last up: 40+ years on paper, 2.5+ years on metal, 7+ years on plastic and 10+ years on other surfaces so maybe not the fading away part.

And if multiple people are going to use the same item, it seems strategically sound to wash it with water every now and then.


RE: Fingerprint Tech (for forensic rp) - Romullus - 12-06-2021

(12-06-2021, 01:40 PM)Pendred Wrote:
(12-06-2021, 01:07 PM)Romullus Wrote: Ok but criminals wear gloves, you cant ignore that factor.
yes but you have to keep in mind the gameplay factor
Im down for an infinite loop. 

You still cant ignore the fact that criminals use gloves. check logs for the amount of /me wears gloves.

It would be hypocritical to implement something because it is accurate in rp but ignore the accuracy of criminal rp.

This is a good idea, but the usage of gloves has to be implemented.


RE: Fingerprint Tech (for forensic rp) - nobody_new - 12-06-2021

In the 80s a lot of kids were fingerprinted to help with missing children reports and kidnappings. Not to say a vast majority were. Having everyone in town with a Firearms License in the database is a sound reason to have them finger printed. Just an example of how easy most of New York could be in the database. I like the idea +1


RE: Fingerprint Tech (for forensic rp) - Lorenzo_Dimeo - 12-07-2021

-1 Unless you can find ways to work around it. Like taping gun handles, wearing gloves, and wiping your firearm with a cloth.