Diverge Networks
Traffic Tech/Rework - Printable Version

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Traffic Tech/Rework - Bingus - 12-06-2021

Traffic Tech/Rework
For NYPD/Government roleplay.

Inbox System
  • Something super secret is in development so I'll just refer to this as "Inbox".
Speed Limits/Signs
  • Instead of using the speed signs that come with the Southside map, allow City Government to set speed limits for certain areas of the city.
  • These speed limits can be viewed in a simple car HUD at the top corner of your screen, saying "Speed Limit: XX mph".
  • Alternatively, depending on the tech, place down new physical signs on the side of the roads.
  • City Government will be able to create/change fine amounts for infractions (via the penal code) depending on how fast someone drives.
  • These fines can be sent to a player's "inbox" so they can pay it overtime.
Traffic Radar Guns
  • Radar guns will allow NYPD officers to detect the speed of approaching/passing vehicles.
  • Officers would stand on the side of the road and aim the radar gun at vehicles.
  • If the speed is above the limit for that area, they can then chase down the vehicle and apprehend the driver.
  • Same fine system would work as mentioned above - can be sent to a player's "Inbox" to be paid.
Driving Test/License
  • In order to purchase a vehicle, you must first complete a short (two minute) driving test.
  • The test will spawn a no-collided car in which the player would undergo a small course, while explaining the basics of driving and the rules associated.
  • At the end of the test they are given a DRIVER's LICENSE item in their inventory (linked to their CHAR ID).
  • While driving, NYPD officers can request to see the license and determine whether it is valid or not.
  • 3+ infractions (depending on city law) can cause the license to be suspended.
  • ^ The player can still drive or purchase cars, but if caught they might be arrested.

Roleplay Additions (all):
  • Gives city government more roleplay to do as they are in charge of traffic regulation.
  • Speed limits would become a contested area of political policy, encouraging election campaigning in the future.
  • Chaotic driving can be deterred and VDM can be avoided (with radar guns).
  • NYPD gets more roleplay akin to its IRL operations, and could result in more car chases.
  • Licenses could help to deter/prevent minge drivers.
  • It ensures everyone knows how to drive according to US road laws (for EU/AU/etc people).
  • Presents more risk and consequences for overall bad driving, enhancing roleplay.



RE: Traffic Tech/Rework - Sir_Bodges - 12-06-2021

Seems good but one problem is that simfphys has different speed settings such as how it measures it by world or player size. It doesn’t make much difference but it’s something that would help to ensure it works properly. So if that was changed to a fixed setting then this sounds great.


RE: Traffic Tech/Rework - Bees - 12-06-2021

+1 also had an idea about revocation of licenses.


RE: Traffic Tech/Rework - Cätbøy - 12-06-2021

Good idea but

Cop: *pulls someone over*

Driver: *proceeds to stop, get out, pull a gun out of their ass, shoot the cop and either kill the cop or die*


RE: Traffic Tech/Rework - nobody_new - 12-06-2021

+10 yes please take all the drunken idiots off the road. Require defensive driving courses for violators to get their licenses back. That creates more revenue and RP. 95% of the drivers are complete idiots that have no intent on following the rules of the road.


RE: Traffic Tech/Rework - Lorenzo_Dimeo - 12-07-2021

-1. Cars are already hardly ever accessible. When they are, there is a majority of law enforcement patrolling the streets. The map is too small for something like this.

Might be fun for cops, but its a giant pain in the ass for everyone else


RE: Traffic Tech/Rework - russian99 - 12-07-2021

-1 lmao cars are not even on the server half the time and when they are no cops are on xd


RE: Traffic Tech/Rework - zdm2014 - 12-07-2021

-1 cars are basically nothing in the server anymore