Respawn timer - Printable Version +- Diverge Networks (https://divergenetworks.com/forums) +-- Forum: 1980s Mafia Roleplay (https://divergenetworks.com/forums/forumdisplay.php?fid=4) +--- Forum: Suggestions (https://divergenetworks.com/forums/forumdisplay.php?fid=6) +---- Forum: Denied (https://divergenetworks.com/forums/forumdisplay.php?fid=8) +---- Thread: Respawn timer (/showthread.php?tid=3162) |
Respawn timer - Dan Bitondo - 02-24-2022 add a respawn timer of like 100-200 seconds to help prevent NLR and also it makes police rp more fun by allowing an actual crime scene. RE: Respawn timer - robert - 02-24-2022 hate to break it to you but nobody wants to wait 2 minutes to play a videogame RE: Respawn timer - Chadderman - 02-24-2022 -1 That's not going to do anything for PD RP, it's going to reduce the amount of people who want to RP. RE: Respawn timer - Pendred - 03-21-2022 The only circumstance we'd do this is if we had an active EMT and system to facilitate this. Similar to Arma and FiveM. But for now, I'm afraid not. |