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Police power reduction - Printable Version

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Police power reduction - JimmyRusso - 03-30-2022

Reduce the amount of police. There are times when there are 25+ officers on at one time, yet the prison is almost always empty, its pretty apparent that they do not do their jobs correctly and many altercations with police just end with the suspect being wrongly killed. They have no regard for the constitution (you cannot search someone for speeding) The police force needs to be vetted and all shitty officers need to be purged.


RE: Police power reduction (Miami) - TheDroppedFry - 03-30-2022

+100, I have no qualms with police, but having half the server as officers just removes from the element of role play.

In Miami, there is 26 officers per 10,000 residents. That is about 3 officers per 1,000 residents, or about 0.3% of the population. When you consider the server’s average population is around 60/90 on a daily average, having 25 officers makes up 41% of the server population.

Not only is that egregious overpolicing, but not even Nazi Germany had that kind of rate of soldiers per civilians.

Police officers should be limited to a maximum of 10 slots, and anyone else should either learn to grasp civilian RP or just stop playing police all the time, or start filtering out the trash and only accept the most competent officers.

As it stands right now, this along with the near-tyrannical jail times for even minute offenses is just disgusting. It adds nothing to the server that is supposed to revolve around regular crime and violence, and it takes away from the aspect of being a mafioso if the cops are just a behemoth of incompetence and tyranny.

+100 all the way.


RE: Police power reduction (Miami) - kash - 03-30-2022

-1

PD is being active, just do legal shit when there’s a bunch on


RE: Police power reduction (Miami) - JimmyRusso - 03-30-2022

not all activity is good. not when it ruins the roleplay.


RE: Police power reduction (Miami) - Knuckles - 03-30-2022

(03-30-2022, 03:08 PM)kash Wrote: -1

PD is being active, just do legal shit when there’s a bunch on
(+1 I think the PD needs a rework) Okay, Am going to make 3 points. 
POINT 1. "Just do legal shit" Okay you can do "Legal shit" at first like get a job working as a barkeep, a guard, a cook, Etc. But when you look at it more broadly it's owned by the mafia, but you don't know this yet but OOC you know it's run by a mafia, plus Oil Company's haven't set up shop in Miami yet so "Just do legal shit" Makes sense but you will still deal with the police at some point.

POINT 2. The cops are just minges. Am not going to sugarcoat it I've been on Miami playing Mafia since it first launched back on the 18th and well the Pd started off okay...but then most NYPD officers transferred over to MPD and then the problems started for the past 3 days now. I've checked tab to see how many police are on/players etc, and have seen maybe 2 people in jail...MAX only 2 PEOPLE IN JAIL MAX and hell the MPD can't do they job right one time I had drugs on me signed a Plea deal and "Their taking my Permits away" but they never took my drugs off me, I haven't seen the plea deal at all, and they never took away my permits. Hell just last night I saw a MPD detective trying to taze a guy then 15 seconds later another Detective whips out his fucking S&W-27 Snub nose and domes the guy (Mind you the guy was unarmed btw) But hey that's life.

POINT 3. I don't have a Third point, Mostly likely you're not going to read my ""Rant"" and just say "Cope" Or "Seeth" or something along those lines but I would love to see you're reply.


RE: Police power reduction (Miami) - TheDroppedFry - 03-30-2022

(03-30-2022, 03:08 PM)kash Wrote: -1

PD is being active, just do legal shit when there’s a bunch on

> Do legal stuff on a Mafia RP server.

If anything, police should be far more downsized to suit the criminal roleplay. As it is right now, charges for crimes are purported FAR above real life sentencing laws, so why is it that they get to arrest people and charge them IRL fees for doing crime in a MAFIA RP?

Keep in mind that corruption in the police force is rare enough and PKable (which is kind of stupid because Mafia and bribed/corrupted cops go hand in hand). Furthermore, Judges CAN'T be corrupted, which takes away from the other half of Mafia RP because that was HALF THE PERKS of being in a mafia; Bribing local officials is a staple of organized crime.

With all these disadvantages against criminals, IN A MAFIA RP, how the fuck is it fair that they also get to maintain a massive police force of incompetent, under-trained and over-armed dipshits that have had multiple IA complaints and no attempt to reform their department? Why are they given so many advantages when this RP is supposed to be centered around the Mafia?


RE: Police power reduction (Miami) - Thatcher L. Baker - 03-30-2022

(03-30-2022, 06:03 PM)TheDroppedFry Wrote:
(03-30-2022, 03:08 PM)kash Wrote: -1

PD is being active, just do legal shit when there’s a bunch on

> Do legal stuff on a Mafia RP server.

If anything, police should be far more downsized to suit the criminal roleplay. As it is right now, charges for crimes are purported FAR above real life sentencing laws, so why is it that they get to arrest people and charge them IRL fees for doing crime in a MAFIA RP?

Keep in mind that corruption in the police force is rare enough and PKable (which is kind of stupid because Mafia and bribed/corrupted cops go hand in hand). Furthermore, Judges CAN'T be corrupted, which takes away from the other half of Mafia RP because that was HALF THE PERKS of being in a mafia; Bribing local officials is a staple of organized crime.

With all these disadvantages against criminals, IN A MAFIA RP, how the fuck is it fair that they also get to maintain a massive police force of incompetent, under-trained and over-armed dipshits that have had multiple IA complaints and no attempt to reform their department? Why are they given so many advantages when this RP is supposed to be centered around the Mafia?
Police should be strong (they don't necessarily need to be the strongest and probably shouldn't be by default) and corruption being disallowed for judges is a good thing. One side of the mafiarp coin is the illegal stuff, but that's only fun because the legal stuff interacts with it. Since the server also enjoys the legal stuff, it needs to be robust and reliable. If judges were corruptable by anyone, the legal aspect of things would very likely be unfun because there is little to no chance of anyone actually getting caught on anything permanent. The backbone of criminal RP are the consequences incurred for engaging in it. If those consequences are not a real threat, then mafiarp does not exist, it is simply team death match with passive money making on the side.

These disadvantages to criminal stuff are counter-balanced by the many advantages they enjoy. Anonymity is a big one because, unlike boys in blue, you can't tell who's a criminal on sight alone. This creates a dynamic where the criminals often know who the police are while the police have little idea who the criminals are. Furthering from this advantage is the ability to generate networks of people and proxies that make tracking down operations kind of a pain in the ass when executed properly. With civilians in the mix and savvy networks of criminals, the police should (and I think probably do) get a kinda rough time of things trying to track down whole operations, that's what makes up the core of the game play loop. It's a game of cat and mouse named after the aspect which makes it most distinct from the other game modes.

TLDR: Police probably do big stupid stuff that they shouldn't do and that should be reduced where possible, but their presence as a major faction is not only probably fine, but is a healthy and necessary part of the game play loop of mafiarp.


RE: Police power reduction (Miami) - TheDroppedFry - 03-30-2022

(03-30-2022, 07:05 PM)Thatcher L. Baker Wrote:
(03-30-2022, 06:03 PM)TheDroppedFry Wrote:
(03-30-2022, 03:08 PM)kash Wrote: -1

PD is being active, just do legal shit when there’s a bunch on

> Do legal stuff on a Mafia RP server.

If anything, police should be far more downsized to suit the criminal roleplay. As it is right now, charges for crimes are purported FAR above real life sentencing laws, so why is it that they get to arrest people and charge them IRL fees for doing crime in a MAFIA RP?

Keep in mind that corruption in the police force is rare enough and PKable (which is kind of stupid because Mafia and bribed/corrupted cops go hand in hand). Furthermore, Judges CAN'T be corrupted, which takes away from the other half of Mafia RP because that was HALF THE PERKS of being in a mafia; Bribing local officials is a staple of organized crime.

With all these disadvantages against criminals, IN A MAFIA RP, how the fuck is it fair that they also get to maintain a massive police force of incompetent, under-trained and over-armed dipshits that have had multiple IA complaints and no attempt to reform their department? Why are they given so many advantages when this RP is supposed to be centered around the Mafia?
Police should be strong (they don't necessarily need to be the strongest and probably shouldn't be by default) and corruption being disallowed for judges is a good thing. One side of the mafiarp coin is the illegal stuff, but that's only fun because the legal stuff interacts with it. Since the server also enjoys the legal stuff, it needs to be robust and reliable. If judges were corruptable by anyone, the legal aspect of things would very likely be unfun because there is little to no chance of anyone actually getting caught on anything permanent. The backbone of criminal RP are the consequences incurred for engaging in it. If those consequences are not a real threat, then mafiarp does not exist, it is simply team death match with passive money making on the side.

These disadvantages to criminal stuff are counter-balanced by the many advantages they enjoy. Anonymity is a big one because, unlike boys in blue, you can't tell who's a criminal on sight alone. This creates a dynamic where the criminals often know who the police are while the police have little idea who the criminals are. Furthering from this advantage is the ability to generate networks of people and proxies that make tracking down operations kind of a pain in the ass when executed properly. With civilians in the mix and savvy networks of criminals, the police should (and I think probably do) get a kinda rough time of things trying to track down whole operations, that's what makes up the core of the game play loop. It's a game of cat and mouse named after the aspect which makes it most distinct from the other game modes.

TLDR: Police probably do big stupid stuff that they shouldn't do and that should be reduced where possible, but their presence as a major faction is not only probably fine, but is a healthy and necessary part of the game play loop of mafiarp.

"A healthy and necessary part of the game play loop"

https://streamable.com/3htquehttps://streamable.com/61w7rthttps://streamable.com/fmyqemhttps://medal.tv/games/garrys-mod/clips/g3of51pbVxnuj/d1337N6cZc8e?invite=cr-MSxBUEQsMzI3NTMyMTYshttps://medal.tv/games/garrys-mod/clips/fOdH6YyYMTMVj/d13373ioMtDF?invite=cr-MSx1QkMsMjY0NzA3NDYs

^
||

Just a few of the "healthy" and "necessary" interactions that the people of Miami have with the police.


RE: Police power reduction (Miami) - Knuckles - 03-30-2022

(03-30-2022, 07:05 PM)Thatcher L. Baker Wrote:
(03-30-2022, 06:03 PM)TheDroppedFry Wrote:
(03-30-2022, 03:08 PM)kash Wrote: -1

PD is being active, just do legal shit when there’s a bunch on

> Do legal stuff on a Mafia RP server.

If anything, police should be far more downsized to suit the criminal roleplay. As it is right now, charges for crimes are purported FAR above real life sentencing laws, so why is it that they get to arrest people and charge them IRL fees for doing crime in a MAFIA RP?

Keep in mind that corruption in the police force is rare enough and PKable (which is kind of stupid because Mafia and bribed/corrupted cops go hand in hand). Furthermore, Judges CAN'T be corrupted, which takes away from the other half of Mafia RP because that was HALF THE PERKS of being in a mafia; Bribing local officials is a staple of organized crime.

With all these disadvantages against criminals, IN A MAFIA RP, how the fuck is it fair that they also get to maintain a massive police force of incompetent, under-trained and over-armed dipshits that have had multiple IA complaints and no attempt to reform their department? Why are they given so many advantages when this RP is supposed to be centered around the Mafia?
Police should be strong (they don't necessarily need to be the strongest and probably shouldn't be by default) and corruption being disallowed for judges is a good thing. One side of the mafiarp coin is the illegal stuff, but that's only fun because the legal stuff interacts with it. Since the server also enjoys the legal stuff, it needs to be robust and reliable. If judges were corruptable by anyone, the legal aspect of things would very likely be unfun because there is little to no chance of anyone actually getting caught on anything permanent. The backbone of criminal RP are the consequences incurred for engaging in it. If those consequences are not a real threat, then mafiarp does not exist, it is simply team death match with passive money making on the side.

These disadvantages to criminal stuff are counter-balanced by the many advantages they enjoy. Anonymity is a big one because, unlike boys in blue, you can't tell who's a criminal on sight alone. This creates a dynamic where the criminals often know who the police are while the police have little idea who the criminals are. Furthering from this advantage is the ability to generate networks of people and proxies that make tracking down operations kind of a pain in the ass when executed properly. With civilians in the mix and savvy networks of criminals, the police should (and I think probably do) get a kinda rough time of things trying to track down whole operations, that's what makes up the core of the game play loop. It's a game of cat and mouse named after the aspect which makes it most distinct from the other game modes.

TLDR: Police probably do big stupid stuff that they shouldn't do and that should be reduced where possible, but their presence as a major faction is not only probably fine, but is a healthy and necessary part of the game play loop of mafiarp.
https://www.youtube.com/watch?v=-iOzHoxsor4&t=188s


RE: Police power reduction (Miami) - Thatcher L. Baker - 03-30-2022

(03-30-2022, 08:45 PM)TheDroppedFry Wrote:
(03-30-2022, 07:05 PM)Thatcher L. Baker Wrote:
(03-30-2022, 06:03 PM)TheDroppedFry Wrote:
(03-30-2022, 03:08 PM)kash Wrote: -1

PD is being active, just do legal shit when there’s a bunch on

> Do legal stuff on a Mafia RP server.

If anything, police should be far more downsized to suit the criminal roleplay. As it is right now, charges for crimes are purported FAR above real life sentencing laws, so why is it that they get to arrest people and charge them IRL fees for doing crime in a MAFIA RP?

Keep in mind that corruption in the police force is rare enough and PKable (which is kind of stupid because Mafia and bribed/corrupted cops go hand in hand). Furthermore, Judges CAN'T be corrupted, which takes away from the other half of Mafia RP because that was HALF THE PERKS of being in a mafia; Bribing local officials is a staple of organized crime.

With all these disadvantages against criminals, IN A MAFIA RP, how the fuck is it fair that they also get to maintain a massive police force of incompetent, under-trained and over-armed dipshits that have had multiple IA complaints and no attempt to reform their department? Why are they given so many advantages when this RP is supposed to be centered around the Mafia?
Police should be strong (they don't necessarily need to be the strongest and probably shouldn't be by default) and corruption being disallowed for judges is a good thing. One side of the mafiarp coin is the illegal stuff, but that's only fun because the legal stuff interacts with it. Since the server also enjoys the legal stuff, it needs to be robust and reliable. If judges were corruptable by anyone, the legal aspect of things would very likely be unfun because there is little to no chance of anyone actually getting caught on anything permanent. The backbone of criminal RP are the consequences incurred for engaging in it. If those consequences are not a real threat, then mafiarp does not exist, it is simply team death match with passive money making on the side.

These disadvantages to criminal stuff are counter-balanced by the many advantages they enjoy. Anonymity is a big one because, unlike boys in blue, you can't tell who's a criminal on sight alone. This creates a dynamic where the criminals often know who the police are while the police have little idea who the criminals are. Furthering from this advantage is the ability to generate networks of people and proxies that make tracking down operations kind of a pain in the ass when executed properly. With civilians in the mix and savvy networks of criminals, the police should (and I think probably do) get a kinda rough time of things trying to track down whole operations, that's what makes up the core of the game play loop. It's a game of cat and mouse named after the aspect which makes it most distinct from the other game modes.

TLDR: Police probably do big stupid stuff that they shouldn't do and that should be reduced where possible, but their presence as a major faction is not only probably fine, but is a healthy and necessary part of the game play loop of mafiarp.

"A healthy and necessary part of the game play loop"

https://streamable.com/3htquehttps://streamable.com/61w7rthttps://streamable.com/fmyqemhttps://medal.tv/games/garrys-mod/clips/g3of51pbVxnuj/d1337N6cZc8e?invite=cr-MSxBUEQsMzI3NTMyMTYshttps://medal.tv/games/garrys-mod/clips/fOdH6YyYMTMVj/d13373ioMtDF?invite=cr-MSx1QkMsMjY0NzA3NDYs

^
||

Just a few of the "healthy" and "necessary" interactions that the people of Miami have with the police.


Nothing you've shown here runs counter to what I said about the overall dynamic of the server. Shitty interactions will happen, that's the nature of the beast and I acknowledged that to be true.