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Empty Baggy - Printable Version

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Empty Baggy - Fox - 09-28-2022

Hi guys

i think an empty baggy item would be really beneficial for roleplay, when you bang a bag of weed or coke it just removed the item from your invent, it would be really interesting if instead if put an empty baggy there.

it would generate good roleplay with police, although they can't really arrest for an empty baggy, it would generate the roleplay of 'Why do you have an empty baggy' etc, good chance to investigate further etc.


RE: Empty Baggy - [DV-N] Lovsos - 09-29-2022

(09-28-2022, 11:16 PM)Fox Wrote: Hi guys

i think an empty baggy item would be really beneficial for roleplay, when you bang a bag of weed or coke it just removed the item from your invent, it would be really interesting if instead if put an empty baggy there.

it would generate good roleplay with police, although they can't really arrest for an empty baggy, it would generate the roleplay of 'Why do you have an empty baggy' etc, good chance to investigate further etc.
+1. When you hover over the empty baggy maybe there could be an 80% chance or something in the information box to say whether or not it "Has a residue of cocaine, heroine," etc.


RE: Empty Baggy - Manhack Matt - 10-01-2022

+1, awesome idea and it seems super easy to code in, some nitpicks tho.
People don't really use drugs. Sometimes they'll do a bump of cocaine to get shit done faster, but that's rare in and of itself, so I feel like this feature wouldn't really add anything because of how rare it is for people to actually USE drug scripts instead of immediately selling them. And even then, they would probably drop the bag immediately to save inventory slots instead of carrying it around and taking risk for no reward.

And, if you use Heroin, instead of an empty baggie, it should give you a 'Used Needle' script that serves virtually the same purpose, but it is WAY more suspicious. Used needles are more incriminating than empty sandwich baggies.


RE: Empty Baggy - Fox - 10-01-2022

(10-01-2022, 11:54 AM)Manhack Matt Wrote: +1, awesome idea and it seems super easy to code in, some nitpicks tho.
People don't really use drugs. Sometimes they'll do a bump of cocaine to get shit done faster, but that's rare in and of itself, so I feel like this feature wouldn't really add anything because of how rare it is for people to actually USE drug scripts instead of immediately selling them. And even then, they would probably drop the bag immediately to save inventory slots instead of carrying it around and taking risk for no reward.

And, if you use Heroin, instead of an empty baggie, it should give you a 'Used Needle' script that serves virtually the same purpose, but it is WAY more suspicious. Used needles are more incriminating than empty sandwich baggies.

Not a bad idea on the needle thing, but you would still get ya heroin in a baggy (never processed it so not sure aha)