Mitigating Crime Family Growth - Printable Version +- Diverge Networks (https://divergenetworks.com/forums) +-- Forum: 1980s Mafia Roleplay (https://divergenetworks.com/forums/forumdisplay.php?fid=4) +--- Forum: Suggestions (https://divergenetworks.com/forums/forumdisplay.php?fid=6) +---- Forum: Denied (https://divergenetworks.com/forums/forumdisplay.php?fid=8) +---- Thread: Mitigating Crime Family Growth (/showthread.php?tid=6722) |
Mitigating Crime Family Growth - TheDroppedFry - 10-15-2023 Here's an idea for the ever-encroaching issue of expanding influence and power of crime families: A threat level chart is created, and the level of threat is assigned to a given crime family is based on the level of wealth, manpower, assets and connections they have relative to the other families. This chart is updated monthly and tracked by administration. The higher the threat level, the more noticed the family becomes, demonstrated by events against their interests being held by admins more frequently, FBI being more likely to step in based on their wealth accruement, IRS noticing large account payments being made and auditing companies, etc. If you're a small time family who's just starting off, naturally there'll be no heat, no adverse admin attention, and so on. As time goes on, and this family begins to grow, there should be a larger and larger priority on the admins and UA doing things to mitigate their infinite growth. It is no secret that some families are able to accrue a gross amount of wealth in a little amount of time, or manpower, or properties and other assets. This system is a simplistic, yet (supposedly) efficient way to give families something to actually worry about with choosing to grow, and being given the road to either having a modest and long-lived family or a giant and unstable one. There would need to be downsides and consequences to having such a large sphere of influence over the server's mafia RP. As one says, "Heavy is the head that wears the crown". Since I am inevitably anticipating the number of "gud idea BUT it won't work becuz [insert generic and inconsequential issue]", know that there are obviously going to be obstacles or issues with such implementation, but it is better to discuss the possibility and explore avenues than to denigrate an idea into oblivion and deter creativity of thought. RE: Mitigating Crime Family Growth - Eospin - 10-15-2023 would be great if families had incentives to fight and grow and such, but people have realized post-cartel war that the most effective way of getting BIG MONEY is via just not fighting. @Pendred make it so that families can obtain more racket and property slots through war, territory control system and all that. Like the old Godfather game on the xbox 360. Make people able to war other factions and obtain their property and rackets, surpassing their limits. Also do the above but make the FBI into a national guard type player org under UA/State so that the events and investigations are more organic. Epic win. Just please make there be more issues with the millions and millions people are making with no real way to stop it. Make families want to fight more and make it so that there is a higher threat than the NYPD. RE: Mitigating Crime Family Growth - Canadian-bacon - 10-26-2023 People literally constantly fight, it's just they fight about OOC stuff. It's Mafia RP Systems are being worked on specifically for conflict in the future |