02-04-2023, 02:37 AM
Name: KrypticInsanity
Suggestion: Overhaul the concept of drug interactions and processing too increase more player-controlled drugs prices and different processing ways, instead of it being a static price for the drugs. and simple processing methods for complex drugs.
CONCEPT: The conception of a drug overhaul is more along the premise of a more diverse processing systems and tables while making it possible for players to control an economy for their drugs and prices for drugs. the drugs being made could be made with a QUALITY PERCENTAGE based off players paying attention to their drugs and thus making their own prices for the drugs themselves. NPCs who receive higher quality drugs will pay off the percentage of the quality. instead of a static price, making it possible to keep it as a dominating way of income depending on the user's ability to pay attention to the drugs themselves instead of throwing it in the basic processer for 5 minutes and walking away.
PRODUCING
Producing drugs based off the types should be different in some ways such as Pills and Methamphetamines that are produced without growing should be processed with chemicals. and equipment while grown drugs like Cocaine, Marijuana, Heroin, etc. should be grown, dried, processed and packed. After grabbing the packages in the many locations on the map the drugs should be used of a SPECIFIC PROCESSING TABLE too process with different outputs and standards. Depending on what you decide to do and by how much you pay attention you may yield a higher percentage or a lower percentage.
PROCESSING
BASED OFF THE DRUGS BEING MADE DIFFERENT METHODS SHOULD BE USED DEPENDING ON WHAT IT IS. NO DRUGS ARE THE SAME THEREFORE SOME SHOULD BE HARDER OR EASIER TO MAKE.
The easy way of saying this is - Based off the drugs being collection by the faction should be processed in their own way instead of the same DARKRP processer. Drugs being made should also be made under watch, not automatically, being able to walk away from it like nothing and have it be the best quality is not a good way to do things if it means you must trade it off too other players for payment.
PACKING/SELLING
Once you've done your Growing and Processing your drugs, then it will need to be bagged or produced into your "Product" which is too be sold too others so that THEY may sell it to the vendor for money. This is where your QUALITY PERCENTAGE comes into play over how much ONE bag should cost. making it easier too make the prices higher, the higher the percentage, and still making it profitable for the Buyer taking it off the faction's hands. this will insure a deflateable or inflatable way of gaining money based off the drugs you possess and sell AND while controlling that specific drug empire... BEST HOPE YOU DONT RUN INTO TROUBLE WITH THE OTHER FACTIONS.
ANOTHER CONCEPT IDEA FOR NEXT TIME... - Drug benefits/Drawbacks...?
UNTIL WE MEET AGAIN, IF ANYONE HAS QUESTIONS ON MY CONCEPT FOR THE DRUG OVERHAUL MESSAGE ME @KrypticInsanity#6130 <3
Suggestion: Overhaul the concept of drug interactions and processing too increase more player-controlled drugs prices and different processing ways, instead of it being a static price for the drugs. and simple processing methods for complex drugs.
CONCEPT: The conception of a drug overhaul is more along the premise of a more diverse processing systems and tables while making it possible for players to control an economy for their drugs and prices for drugs. the drugs being made could be made with a QUALITY PERCENTAGE based off players paying attention to their drugs and thus making their own prices for the drugs themselves. NPCs who receive higher quality drugs will pay off the percentage of the quality. instead of a static price, making it possible to keep it as a dominating way of income depending on the user's ability to pay attention to the drugs themselves instead of throwing it in the basic processer for 5 minutes and walking away.
PRODUCING
Producing drugs based off the types should be different in some ways such as Pills and Methamphetamines that are produced without growing should be processed with chemicals. and equipment while grown drugs like Cocaine, Marijuana, Heroin, etc. should be grown, dried, processed and packed. After grabbing the packages in the many locations on the map the drugs should be used of a SPECIFIC PROCESSING TABLE too process with different outputs and standards. Depending on what you decide to do and by how much you pay attention you may yield a higher percentage or a lower percentage.
PROCESSING
BASED OFF THE DRUGS BEING MADE DIFFERENT METHODS SHOULD BE USED DEPENDING ON WHAT IT IS. NO DRUGS ARE THE SAME THEREFORE SOME SHOULD BE HARDER OR EASIER TO MAKE.
The easy way of saying this is - Based off the drugs being collection by the faction should be processed in their own way instead of the same DARKRP processer. Drugs being made should also be made under watch, not automatically, being able to walk away from it like nothing and have it be the best quality is not a good way to do things if it means you must trade it off too other players for payment.
PACKING/SELLING
Once you've done your Growing and Processing your drugs, then it will need to be bagged or produced into your "Product" which is too be sold too others so that THEY may sell it to the vendor for money. This is where your QUALITY PERCENTAGE comes into play over how much ONE bag should cost. making it easier too make the prices higher, the higher the percentage, and still making it profitable for the Buyer taking it off the faction's hands. this will insure a deflateable or inflatable way of gaining money based off the drugs you possess and sell AND while controlling that specific drug empire... BEST HOPE YOU DONT RUN INTO TROUBLE WITH THE OTHER FACTIONS.
ANOTHER CONCEPT IDEA FOR NEXT TIME... - Drug benefits/Drawbacks...?
UNTIL WE MEET AGAIN, IF ANYONE HAS QUESTIONS ON MY CONCEPT FOR THE DRUG OVERHAUL MESSAGE ME @KrypticInsanity#6130 <3