07-24-2022, 07:02 AM
(This post was last modified: 07-24-2022, 07:20 AM by Guitar Guy. Edited 2 times in total.)
Huge +1, Cody onto something. Shit def needs to be reworked bc even now it feels like i have to limit my guys on what they can do bc every time a robbery happens i get discord DMs with clips on my guys robbing someone, or i get asked to go to a sit down, or a faction wants to be repaid in blood even when nothing was even taken off the guy!, just over the principle of the robbery. I've legit had to tell my guys to take a break from robbing even though when we do rob its only 1 or 2 guys a week. I agree gangs that rob the same faction multiple times in a short amount of time (factions that go out and mass mug every day) should be held to PK's/war as a punishment. But its got to the point where we cant at all without that being the outcome. My guys robbing shouldn't threaten the stability of my whole faction over someone losing an item(s) worth like 10-20 minutes of farming by order shipments or processing 1 brick. I have so many instances where we get fucked just bc the server rules treat being mugged as the most heinous crime in all of diverge law. Something needs to be done. Mugging people is RP, although all these crime families and cartels may not want to believe that or like that, it is, and i shouldn't have to be worried about losing my faction at war over a single robbery a week. Might be a little biased bc im a street gang faction leader, but even when i had my crime family i understood robbing as being a part of the server and not instantly pk'ing someone or threaten war over 5k down the drain.
-Harrison