07-24-2022, 07:29 PM
Now, one thing I will compromise on is that existing factions very minimally ever make compromises because they've consolidated their power so much that they don't have to. Faction RP is an echo chamber, and when they own all the buildings, rackets, guns, and no one can feasibly even question them; it gets insanely boring. I don't know if changing the mugging rules is the way to fix that, but I can agree that factions never outsource, and if you're not a previous faction member who can gain support already without serious effort, getting started up is next to impossible.
There's an argument meant to be made that becoming a true criminal faction isn't meant to be easy, but there's a lot of RP-stifling attitudes that factions engage in that very heavily limit possible activities.
So I'm gonna switch my vote to neutral because I get where you're coming from about most factions making it impossible to upstart any other way, but mugging rules changing and trying to 'stick it to them' through mugging isn't a real solution either. Only real solution I can think of is changing the war criteria to 'direct, proven financial slights'. For one, masks should make any attempt to recognize someone by their voice later invalid. Defeats the entire point of them.
There's an argument meant to be made that becoming a true criminal faction isn't meant to be easy, but there's a lot of RP-stifling attitudes that factions engage in that very heavily limit possible activities.
So I'm gonna switch my vote to neutral because I get where you're coming from about most factions making it impossible to upstart any other way, but mugging rules changing and trying to 'stick it to them' through mugging isn't a real solution either. Only real solution I can think of is changing the war criteria to 'direct, proven financial slights'. For one, masks should make any attempt to recognize someone by their voice later invalid. Defeats the entire point of them.