07-24-2023, 10:05 PM
Given a lot of percieved community uphevial in regards to how licenses give out f3's, I have decided to make a recommendation to create some sort of middle ground for the system.
As it currently stands, the physical ID in someone's inventory will always give out their f3, or identification. This shows the person the faction connection they have, their name, and description. Although I understand why the system is in place, it is pretty widely known that people hold a lot of contention with how some people abuse the system, specificially Police Officers. It's been alleged and even witnessed by me in character that some officers go out of their way to stop an individual they know has some higher roleplay connection and create a reason for needing to see their identification. This then forces the person to give up their f3 to that officer forever essentially allowing that cop to know what faction he affeliates himself with aswell as any changes he would make to his appearance after the fact. Taking a step back and looking at this from a realistic point of view, a NYPD officer, who is tasked with stopping, detaining, and even arresting handfuls of people in any given week would likely not remember every single persons name that he has detained. He may remember some of the more notable cases that he worked on, but as time went by he would begin to forget what the person looked like subconciously and eventually the details of the memory would only be the most important pieces (ex. the crime committed). With that being said, I can sort of see firsthand how the system can be manipulated to benefit someone with information they realistically would not know or remember for a long period of time.
I had a few proposed fixes for the system as it stands currently that would likely fix a lot of the complaints the community has in regards to the looc method not being allowed as well as still allow the system to be used to benefit roleplay. At the end of the day I believe there should always be a middle ground in terms of rules to allow both sides of the roleplay to enjoy the server without fear of powergaming from the other side.
Solution: If an officer restrains, questions, or stops an individual and has them produce identification, they will then have that name for a week's time. After which, it would go back to being an unknown to them, as within that time they will have likely dealt with a large multitude of other situations causing them to forget the persons exact physical features and name. If the person is a repeat offender and is a known convict, then that should be established as in-character thing. Police shouldn't have to rely on having that person's f3 in order to identify them as a prior offender, thats the entire point of the person having an identification on them. There is also the point that in reality, the officer should be getting a person's ID every time they are detained or questioned, meaning if someone is contunually offending, they would have that persons name consistently regardless. In terms of a realistic roleplay application, this makes the most sense as a cop in reality wouldnt see a name floating above a person's head, he would need their license in order to run the driver's license number to pull up the person's criminal history. This solution essentially is applying that thought process and is a good middle-ground for both legal and illegal RPers alike.
The more direct and less thought out solution would be to set it where NYPD are only able to keep an f3 permanently if the person has been detained and searched, not if he has willingly given his identification during a traffic stop or weapon's license check.
As it currently stands, the physical ID in someone's inventory will always give out their f3, or identification. This shows the person the faction connection they have, their name, and description. Although I understand why the system is in place, it is pretty widely known that people hold a lot of contention with how some people abuse the system, specificially Police Officers. It's been alleged and even witnessed by me in character that some officers go out of their way to stop an individual they know has some higher roleplay connection and create a reason for needing to see their identification. This then forces the person to give up their f3 to that officer forever essentially allowing that cop to know what faction he affeliates himself with aswell as any changes he would make to his appearance after the fact. Taking a step back and looking at this from a realistic point of view, a NYPD officer, who is tasked with stopping, detaining, and even arresting handfuls of people in any given week would likely not remember every single persons name that he has detained. He may remember some of the more notable cases that he worked on, but as time went by he would begin to forget what the person looked like subconciously and eventually the details of the memory would only be the most important pieces (ex. the crime committed). With that being said, I can sort of see firsthand how the system can be manipulated to benefit someone with information they realistically would not know or remember for a long period of time.
I had a few proposed fixes for the system as it stands currently that would likely fix a lot of the complaints the community has in regards to the looc method not being allowed as well as still allow the system to be used to benefit roleplay. At the end of the day I believe there should always be a middle ground in terms of rules to allow both sides of the roleplay to enjoy the server without fear of powergaming from the other side.
Solution: If an officer restrains, questions, or stops an individual and has them produce identification, they will then have that name for a week's time. After which, it would go back to being an unknown to them, as within that time they will have likely dealt with a large multitude of other situations causing them to forget the persons exact physical features and name. If the person is a repeat offender and is a known convict, then that should be established as in-character thing. Police shouldn't have to rely on having that person's f3 in order to identify them as a prior offender, thats the entire point of the person having an identification on them. There is also the point that in reality, the officer should be getting a person's ID every time they are detained or questioned, meaning if someone is contunually offending, they would have that persons name consistently regardless. In terms of a realistic roleplay application, this makes the most sense as a cop in reality wouldnt see a name floating above a person's head, he would need their license in order to run the driver's license number to pull up the person's criminal history. This solution essentially is applying that thought process and is a good middle-ground for both legal and illegal RPers alike.
The more direct and less thought out solution would be to set it where NYPD are only able to keep an f3 permanently if the person has been detained and searched, not if he has willingly given his identification during a traffic stop or weapon's license check.