• Home
  • Steam Group
  • MafiaRP
    • Server Content
    • Staff
    • Bans
  • Discord
  • Donate
  • Search
  • Home
  • MafiaRP
    • Staff
    • Bans
  • Discord
  • Donate
  • Bans
  • Search
THESE ARE OUR OLD FORUMS. NEW FORUMS --> https://divergenet.works/
THESE ARE OUR OLD FORUMS. NEW FORUMS --> https://divergenet.works/
THESE ARE OUR OLD FORUMS. NEW FORUMS --> https://divergenet.works/
Diverge Networks 1980s Mafia Roleplay Suggestions Denied New Police Equipment Idea

New Police Equipment Idea
shrimpsgalore
Offline

Junior Member
Donator
Posts: 14
Threads: 6
Joined: Dec 2021

Reputation: 0
#1
01-10-2022, 12:54 AM
Add a mace/pepper spray tool for police.

Rationale 1: This makes roleplay sense. The NYPD had been using Mace (tear gas in a pressurized spray can) since the late 1960's in riots. They officially switched to pepper spray (spicy liquid in a pressurized spray can) in the early 1990's, although some individual cops changed to pepper spray before the department made the switch.

Even though for full accuracy in the 1980's you'd need to give cops a "mace" addon (which I'm sure exists) the effects are basically the same to the point there's really no difference if you used a "pepper spray" addon (there's probably many more "pepper spray" addons to choose from than mace ones)


Rationale 2: This helps officers do their jobs. It is very hard for police to realistically control large and upset crowds in Mafia RP. A regular officer's non-lethal weapons are just a tazer and baton. The tazer has terrible aim... But even if it was great, it can only be used against 1 person at a time with effects that wear off too quickly. 

Batons do not stop anyone from doing anything. As of now they just piss people off more. Unless it has a temporary dizzying effect and 1/2 speed reduction, it will not stop any crowd from following a cop that just arrested someone they like. Overwhelmed cops in many situations just turn to FailRP levels of violence, like gunning down 4 unarmed people at once. They are partly to blame but so is their toolkit. 

Having your screen flooded with red to the point it's hard to see, being unable to sprint, and a minor amount of damage (like losing 2% health every 10 seconds, ending when a minute passes and you've lost 12% health total) would be a great for police and keeping roleplay free of unnecessary violence
Cätbøy
Offline

The void.
Donator
Posts: 43
Threads: 9
Joined: May 2021

Reputation: 2
#2
01-15-2022, 10:24 PM
Why not I guess.
[Image: 9CNEhVf.png]

                         Ω - I
Black_George
Offline

Member
Member
Posts: 106
Threads: 19
Joined: Jul 2021

Reputation: 10
#3
01-16-2022, 11:12 PM
+1 very good
[Image: unknown.png]
[Image: asdasd.JPG]
[DV-N] Lovsos
Offline

Junior Member
Member
Posts: 38
Threads: 12
Joined: Nov 2020

Reputation: 1
#4
01-17-2022, 08:06 PM
+1 for sure
Richard1989
Offline

Junior Member
Donator
Posts: 10
Threads: 6
Joined: Jan 2021

Reputation: 0
#5
01-18-2022, 03:50 PM (This post was last modified: 01-18-2022, 03:54 PM by Richard1989. Edited 2 times in total.)
(01-10-2022, 12:54 AM)shrimpsgalore Wrote: Add a mace/pepper spray tool for police.

Rationale 1: This makes roleplay sense. The NYPD had been using Mace (tear gas in a pressurized spray can) since the late 1960's in riots. They officially switched to pepper spray (spicy liquid in a pressurized spray can) in the early 1990's, although some individual cops changed to pepper spray before the department made the switch.

Even though for full accuracy in the 1980's you'd need to give cops a "mace" addon (which I'm sure exists) the effects are basically the same to the point there's really no difference if you used a "pepper spray" addon (there's probably many more "pepper spray" addons to choose from than mace ones)


Rationale 2: This helps officers do their jobs. It is very hard for police to realistically control large and upset crowds in Mafia RP. A regular officer's non-lethal weapons are just a tazer and baton. The tazer has terrible aim... But even if it was great, it can only be used against 1 person at a time with effects that wear off too quickly. 

Batons do not stop anyone from doing anything. As of now they just piss people off more. Unless it has a temporary dizzying effect and 1/2 speed reduction, it will not stop any crowd from following a cop that just arrested someone they like. Overwhelmed cops in many situations just turn to FailRP levels of violence, like gunning down 4 unarmed people at once. They are partly to blame but so is their toolkit. 

Having your screen flooded with red to the point it's hard to see, being unable to sprint, and a minor amount of damage (like losing 2% health every 10 seconds, ending when a minute passes and you've lost 12% health total) would be a great for police and keeping roleplay free of unnecessary violence
+1, but they probably won’t follow through with it. Too much work, they should also remove the taser, as the first taser wasn’t introduced until 1993. Instead, this mace should be used in place of the taser - to stun and disable suspect until placed under custody.
[Image: chink_temple.jpg]
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© 2020-2021 Diverge Networks

Linear Mode
Threaded Mode