05-07-2023, 05:48 PM
(This post was last modified: 05-07-2023, 07:24 PM by Fox. Edited 2 times in total.)
Hola,
Had a quick suggestion for some amendments to the mugging and raiding rules on the server.
I know a lot of people will agree and disagree with my opinion on this but... currently the server feels like you physically can't go anywhere without risk of being mugged. I encourage people to mug but at times it's honestly starting to feel a bit DarkRPish. I feel like I'm seeing people making side characters, joining a faction really quick or do a small amount of processing and then just going on mugging and raiding sprees, to make themselves look like non-mugging chars. Whilst they obviously risk their character, if they die they just make new ones.
Whilst I totally understand the 'streets aren't safe' vibe I feel like the below would balance out the mugging/raiding requirements.
- Make lockpicking a chance based activity - so there's a percentage chance your lockpick could break in the door. Maybe make it so after that you can't pick the same door for X amount of time? this would lead raiders to have to carry more lockpicks with them, increasing the risk of arrest if someone has the chance to call the police / act on it violently if necessary.
- Change the 15 minute mugging cool down to half an hour
- Make raiding and mugging share the same cooldown. If you successfully raid someone who isn't in the property - you can't just go and raid/mug someone else within the timer.
Any thoughts or input always appreciated.
Had a quick suggestion for some amendments to the mugging and raiding rules on the server.
I know a lot of people will agree and disagree with my opinion on this but... currently the server feels like you physically can't go anywhere without risk of being mugged. I encourage people to mug but at times it's honestly starting to feel a bit DarkRPish. I feel like I'm seeing people making side characters, joining a faction really quick or do a small amount of processing and then just going on mugging and raiding sprees, to make themselves look like non-mugging chars. Whilst they obviously risk their character, if they die they just make new ones.
Whilst I totally understand the 'streets aren't safe' vibe I feel like the below would balance out the mugging/raiding requirements.
- Make lockpicking a chance based activity - so there's a percentage chance your lockpick could break in the door. Maybe make it so after that you can't pick the same door for X amount of time? this would lead raiders to have to carry more lockpicks with them, increasing the risk of arrest if someone has the chance to call the police / act on it violently if necessary.
- Change the 15 minute mugging cool down to half an hour
- Make raiding and mugging share the same cooldown. If you successfully raid someone who isn't in the property - you can't just go and raid/mug someone else within the timer.
Any thoughts or input always appreciated.