06-28-2022, 07:51 AM
(This post was last modified: 06-28-2022, 07:53 AM by Canadian-bacon. Edited 1 time in total.)
Drug Processing:
We've obviously looked into this before. Comes down to limitations and development. Finding the right balance between complexity and gameplay, but it'd likely happen one day.
Weapon drops:
No, encourages killing and loss for the wrong reasons. Money doesn't end up leaving the economy.
IC Map:
It exists
F1 > Help > Map
Chop shop NPC:
Can't get around the inherent possible abuse of having a friend let you chop shop their car. If you have an idea that works around that feel free to write it up.
Medical system:
Previous complexity of a medical system was changed due to the unoptimized lag it caused. Maybe in the future but it doesnt seem likely.
Off duty:
I myself have written up a concept for this and I would possibly like seeing it implemented. Time will tell.
Legal/Illegal jobs:
Again I'v written some soft re-designs of things that can/will be done. In reality legality and illegality are more of a closely married concept than most realize.
We've obviously looked into this before. Comes down to limitations and development. Finding the right balance between complexity and gameplay, but it'd likely happen one day.
Weapon drops:
No, encourages killing and loss for the wrong reasons. Money doesn't end up leaving the economy.
IC Map:
It exists
F1 > Help > Map
Chop shop NPC:
Can't get around the inherent possible abuse of having a friend let you chop shop their car. If you have an idea that works around that feel free to write it up.
Medical system:
Previous complexity of a medical system was changed due to the unoptimized lag it caused. Maybe in the future but it doesnt seem likely.
Off duty:
I myself have written up a concept for this and I would possibly like seeing it implemented. Time will tell.
Legal/Illegal jobs:
Again I'v written some soft re-designs of things that can/will be done. In reality legality and illegality are more of a closely married concept than most realize.