09-29-2022, 02:00 PM
(09-29-2022, 05:40 AM)Pendred Wrote: This exact system pretty much existed for a while; there are a few NPCs located around the city which would let you buy food and drink in bulk, and players would store it in their property to sell to customers. However a lot of people complained about it, so we made a compromise and allowed vendors with a limit of 10 items. So it's still possible, but players aren't forced to do it.Yes, I'm aware of it as I also use them. I think that this matter shouldn't be resolved with mere complaints and there should be a greater effort at enforcement. As I said, this gives an opportunity for the expansion of the recruitment procedure. I believe that UA should be actively seeking ways to incorporate new ways and the players should be even more actively thinking out of the box without the help of UA (but there are inherent limits to this). Unfortunately, things like this boil down to one thing: convenience. Quality things are not always convenient and there are no guarantees that these systems will successfully expand the boundaries of gameplay but it deserves a chance.
The issue with creative recruitment techniques is that the player does not feel bound to something, like how security would be bound to the business. Yes, the recruiter could be more actively involved with the process but what are they gonna make them do? They don't have much to do on their own except go back and forwards with their vendors.
I would love to sit down or perhaps have a public meeting where we can take suggestions on how we can diversify the gameplay and the roleplay. It doesn't have to be a great leap in gameplay with detailed coding or new radical features, I believe that the small steps we take are what is important.