01-21-2023, 11:57 PM
(This post was last modified: 01-22-2023, 12:02 AM by TopNotchClique.)
Family Member Kills
When joining a criminal faction all users understand and partake in the risk of being PK'ed as is the nature of being a criminal. Members of a faction who break their IC code of conduct or run risk to the faction can be ordered killed by the faction leader. See below.
○ Inner-family issues should be handled by the Don of the family and should not always result in murder.
○ If they’re in your family, they must have done something to directly harm the family, yourself, or another member of the family.
■ (Ex: Harm in a physical, or financial way. There has to be tangible damages. You can not PK over hurt pride or a bruised ego)
■ The person in question, must have repeatedly done something to directly harm you, the family, or another member of the family. Unwarranted Harm in a financial (+7,500$) or repeated physical way, there has to be tangible damages, disrespect is not a reason to kill someone. This also means you cannot PK someone JUST for up one time. Having continued issues or warnings about behaviour or disputes can cause escalation to a PK. (Be sure to record all encounters/transgressions)
■ Collaborating or potentially collaborating with Government / Law enforcement agencies to take harm the faction.
● Examples: They knowingly assaulted a fellow member, siding with a rival gang to harm yourself or your gang, or knowingly bring harm onto another member.
■ Financially harmed yourself or another member of the gang (+7,500$)
● Examples: If they withheld money, robbed a fellow member, or did something to directly harm the gang in a financial way.
■ Actively betraying the gang.
● Examples: Intentionally ratting to the police, Intentionally setting the gang up to be attacked by rivals, or intentionally giving away gang secrets to a rival in an attempt to profit.
■ As a means of self-preservation
● If the member knowingly causes an issue with a larger gang, or other organized crime group, and you desire to avoid a war you may work it out with said rival gang or organized crime group to instead kill the cause of the strife. This is not an opportune reason, but it is a valid reason.
● If they have left the gang/family without approval from the leader, while holding the position of made man+ (or appropriate equivalent), they may be subject to a PK. Entry level associates who are not made or deeply committed to the organization may leave without harm as their position is low and they know very little. (Security, waiters, doormen, drivers, etc) <You will be asked to provide evidence of rank> This does not apply if they have partaken in criminal actions, drug manufacturing/murder/robbery/etc. Generally under most don's orders.
You may be asked to provide proof of these claims.
■ Attempted Mutiny or ‘takeover’ of a gang must be approved by a member of UA
When joining a criminal faction all users understand and partake in the risk of being PK'ed as is the nature of being a criminal. Members of a faction who break their IC code of conduct or run risk to the faction can be ordered killed by the faction leader. See below.
○ Inner-family issues should be handled by the Don of the family and should not always result in murder.
○ If they’re in your family, they must have done something to directly harm the family, yourself, or another member of the family.
■ (Ex: Harm in a physical, or financial way. There has to be tangible damages. You can not PK over hurt pride or a bruised ego)
■ The person in question, must have repeatedly done something to directly harm you, the family, or another member of the family. Unwarranted Harm in a financial (+7,500$) or repeated physical way, there has to be tangible damages, disrespect is not a reason to kill someone. This also means you cannot PK someone JUST for up one time. Having continued issues or warnings about behaviour or disputes can cause escalation to a PK. (Be sure to record all encounters/transgressions)
■ Collaborating or potentially collaborating with Government / Law enforcement agencies to take harm the faction.
● Examples: They knowingly assaulted a fellow member, siding with a rival gang to harm yourself or your gang, or knowingly bring harm onto another member.
■ Financially harmed yourself or another member of the gang (+7,500$)
● Examples: If they withheld money, robbed a fellow member, or did something to directly harm the gang in a financial way.
■ Actively betraying the gang.
● Examples: Intentionally ratting to the police, Intentionally setting the gang up to be attacked by rivals, or intentionally giving away gang secrets to a rival in an attempt to profit.
■ As a means of self-preservation
● If the member knowingly causes an issue with a larger gang, or other organized crime group, and you desire to avoid a war you may work it out with said rival gang or organized crime group to instead kill the cause of the strife. This is not an opportune reason, but it is a valid reason.
● If they have left the gang/family without approval from the leader, while holding the position of made man+ (or appropriate equivalent), they may be subject to a PK. Entry level associates who are not made or deeply committed to the organization may leave without harm as their position is low and they know very little. (Security, waiters, doormen, drivers, etc) <You will be asked to provide evidence of rank> This does not apply if they have partaken in criminal actions, drug manufacturing/murder/robbery/etc. Generally under most don's orders.
You may be asked to provide proof of these claims.
■ Attempted Mutiny or ‘takeover’ of a gang must be approved by a member of UA
(01-21-2023, 11:54 PM)Sqwirfy Wrote: Pk'd for breaking family rulesPlease provide evidence of the following claims
- Mugging
- Kidnaped a fellow faction member
- Processing on legal property