01-25-2024, 04:51 AM
Hello Gerald,
To answer your question I will direct you to read the server rules and PK Guidelines:
https://divergenet.works/forums/showthread.php?tid=340
https://divergenet.works/forums/showthread.php?tid=4
- Initiating a shootout or violent confrontation with Police can lead to a PK. Killing or attacking an Officer after initiating a violent confrontation leaves you PK active from officers for about 15 minutes. Generally we want people to not immediately go for the gun when dealing with Police, as a result if you escalate a situation to a shootout and lose you can be punished via PK as your character was killed.
This is to induce a sense of realism regarding things like Police interactions and Fear RP on the server. Many other servers simply ban players for 'failrp' or 'breaking fearrp' whereas on Diverge we've created a game mechanic regarding the risk and reward of doing risky actions like killing cops or pulling out a gun while having one pointed at you. If you are successful in killing the officer or your assailant and escape then you get out of the situation scot free without the fear of being banned. However, this is balanced with the risk ok a PK. Where if in that situation you fail and are killed it means a permanent death for your character. So you are calculating risk and reward as well as choosing the best moment to strike, if you decide to.
I hope this answers your question.
To answer your question I will direct you to read the server rules and PK Guidelines:
https://divergenet.works/forums/showthread.php?tid=340
https://divergenet.works/forums/showthread.php?tid=4
- Initiating a shootout or violent confrontation with Police can lead to a PK. Killing or attacking an Officer after initiating a violent confrontation leaves you PK active from officers for about 15 minutes. Generally we want people to not immediately go for the gun when dealing with Police, as a result if you escalate a situation to a shootout and lose you can be punished via PK as your character was killed.
This is to induce a sense of realism regarding things like Police interactions and Fear RP on the server. Many other servers simply ban players for 'failrp' or 'breaking fearrp' whereas on Diverge we've created a game mechanic regarding the risk and reward of doing risky actions like killing cops or pulling out a gun while having one pointed at you. If you are successful in killing the officer or your assailant and escape then you get out of the situation scot free without the fear of being banned. However, this is balanced with the risk ok a PK. Where if in that situation you fail and are killed it means a permanent death for your character. So you are calculating risk and reward as well as choosing the best moment to strike, if you decide to.
I hope this answers your question.