02-25-2024, 07:23 PM
I disagree, it doesnt need deep development, but rather would add more immersiveness.. In the end when people drink there is no physical changes seen by other players only that of locally by those drinking that makes your screen funky. Adding something slight like this can do the long way.
to clarify. If i drink like 5 deadman shots or whatever. Then it makes walking unsteady - as if your holding a heavy customised glock when you aim, there's a lot of drift and is difficult to control, but the same with walking. Maybe the ocassional uncontrolled text speeches **player burps** or **player vomits** etc or the if heavily drunk then introduce blackouts/falling over.
Yes... you can do all of this yourself... and it requires quite effort to sustain such RP - but adding this can help make the RP smoother and easier to play along with as it wont be breaking as much RP and is often spontaneous.
to clarify. If i drink like 5 deadman shots or whatever. Then it makes walking unsteady - as if your holding a heavy customised glock when you aim, there's a lot of drift and is difficult to control, but the same with walking. Maybe the ocassional uncontrolled text speeches **player burps** or **player vomits** etc or the if heavily drunk then introduce blackouts/falling over.
Yes... you can do all of this yourself... and it requires quite effort to sustain such RP - but adding this can help make the RP smoother and easier to play along with as it wont be breaking as much RP and is often spontaneous.