03-26-2024, 10:50 PM
(This post was last modified: 03-26-2024, 10:52 PM by anzati1. Edited 1 time in total.)
(03-26-2024, 10:22 PM)Seansx Wrote:also updating the map every week to change or edit properties is just a bad idea in general, leads the server open to a lot more problems including mismatching map versions, etc..."(03-26-2024, 10:20 PM)anzati1 Wrote: permaprops laggy and bad, adding basements and whatnot isnt possible without the map, in which CODE would require lua teleporters for a spot outside of the map
furthest i see this going is an rp thing for the DOP to recruit dupe builders to centralize them and have a good place to go to get a nice dupe built.
also updating the map every week to change or edit properties is just a bad idea in general, leads the server open to a lot more problems including mismatching map versions, etc...
wdym without the map? the idea is based on pendred editing the new map in the future when people pay for it
Yes there is a lot of money in the economy and it might help remove it. But read below.
Yes it would be better to directly edit a prop dupe build into the map. But read below.
Now think about it, if theres 20 factions (I'm very out of touch on amount of factions)
How many of those people change their dupes and how often? Weekly? Monthly?
Too many map edits becomes an issue the SECOND someone messes up a single build, because then you need to recompile it and everyone on the server will have a map mismatch version, as nice custom models are, custom map edits should not be a thing for the amount of time and effort they take even with a lump sum of cash ingame or irl.
A custom map edit of your property would be something permanant or not as easily changeable as you think, editing maps already is extremely tedious, on top of that, what happens if your property gets seized by DOP, now you have a building full of Jap Flags for an American faction... Makes no sense to me even if we had someone doing map edits 24/7.
Also more about maps vs models, maps are NO WHERE near as forgiving than models, you mess up a model? You can still run the game, you mess up a map? NO ONE can play the server until its fixed.
Ontop of that, yes editing southside is a BIG leap, but it still has gmod/source limits. Making every building into an enterable room opens up for more lag and limits being hit. We need less properties for more dense populations, with a very limit 128 player cap, you need to make the server feel actually alive and not just "oh, its at 128 but theres no people in any public areas to rp with"
also i forgot to add, diverge has about 3 modelers semi-4 modelers, they're already constantly working on something for someone, map edits could take weeks/months WITHOUT disturbing the grand demand for custom clothing commissions.