05-24-2022, 10:59 PM
Police lacking sufficient nonlethal tools makes them unrealistically quick to shoot and stops genuine roleplay
The taser is still the same crappy one from months ago- it's like throwing a weighted rope. Hardly usable against 1 person punching and running around. So cops tend to use gun by default, especially with groups of people fighting.
The baton is the next best option... But this is a video game where people don't actually feel the pain. It's just another damaging tool, like fists but deadlier, so not very dissuading to an attacker. And most cops realize there's not many situations where you want to waste enough health/time killing someone with a baton if your gun does it quicker.
This is why we need mace and batons that stun.
The taser is still the same crappy one from months ago- it's like throwing a weighted rope. Hardly usable against 1 person punching and running around. So cops tend to use gun by default, especially with groups of people fighting.
The baton is the next best option... But this is a video game where people don't actually feel the pain. It's just another damaging tool, like fists but deadlier, so not very dissuading to an attacker. And most cops realize there's not many situations where you want to waste enough health/time killing someone with a baton if your gun does it quicker.
This is why we need mace and batons that stun.
- Getting hit by a baton should temporarily reduce stamina and/or add a dizzying effect to the screen.
- Mace needs to be added as an effective way to control violent people that don't pose a deadly threat. For example: A group fight in public, 3+ people refusing to stop trespassing, large disruptive protest, etc. I'm sure there are tons of addons that cloud your vision and make it red while causing a small amount of lingering damage. And technically is far more realistic to the era than tasers.